Room 1- Attic Society, Chap 1: The Initiation

Your grandfather left you a letter and a key, the letter tells you he was a member of a very secret society, he has set up an initiation test in his attic to see if you have what it takes to be able to join.

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    Room 2- Attic Society, Chap 1: The Initiation

    Your grandfather left you a letter and a key, the letter tells you he was a member of a very secret society, he has set up an initiation test in his attic to see if you have what it takes to be able to join.

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      Room 3- Attic Society, Chap 2: The Founders

      Being a member of the Attic Society, you now have to find out about the founders of the Secret Society, but in doing so you also find out about a faction that is trying to prevent you from progressing.

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        Room 4- Attic Society, Chap 2: The Founders

        Being a member of the Attic Society, you now have to find out about the founders of the Secret Society, but in doing so you also find out about a faction that is trying to prevent you from progressing.

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          Room 5- Secret Vault

          Your uncle dies under suspicious circumstances, you wind up locked inside his secret vault, you only have 60 minutes of oxygen remaining. Escape to prove the butler did it

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            Room 6- Chase Case

            The US Government has tasked you to recover a very important artifact that has been stolen by an international thief and will be sold on the black market unless you recover it.

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              Room 7- Holding Cell

              Every two years the governing power selects a few lucky souls to participate in the Holding Cell Test. Pass the test and you gain entry to the inner city of Arcadia.

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