Private Detective Stoker is a renowned sleuth, offering his services to the wealthiest elite and several nefarious government agencies around the globe. Stoker never gives up on a case and always delivers what his clients are looking for. Of course this comes with a price. A hefty fee that would make a months salary of any working professional look slim. However, as his team of skilled assistants you have become worried about Mr Stoker's whereabouts.You know he was in Panama working on Case No. #454, but he hasn't he checked in on the office phone in days. Scour the office and see if you can find any clues leading to his disappearance. Find out who took Stoker, what they want, and how to bring him home safely.
There once was sultan who banished his wife from the kingdom because he feared she was unfaithful. His trust never rebuilt as he spent years searching the kingdom for a faithful wife to take her place. Many nights passed as did many more potential wives, all of them suffering the same fate as the first until a woman named Scheherazade claimed she could help rid the sultan of his distrust. Each night she would read to the sultan from a magical storybook an epic tale that would captivate his imagination only to stop before the end of the story. For this, he would spare her freedom and allow her to stay and finish the story the next morning. Every night another story even more captivating than the first, again stopping before the end. One thousand nights have passed and Scheherazade’s magical book has kept the sultan from kicking her out of the city… until now. Scheherazade’s magical book has gone missing one hour before dusk when she must begin reading to the king, if she is unable to read from the book, the sultan will indeed banish her from the kingdom for life. You have heard a rumor circulating in a Bedouin camp just outside the kingdom that a local merchant has stolen Scheharazod’s book. It is your job to scour the merchant’s and get Scherharazod’s magical book back before the sun sets.
Deep beneath the legendary Kerr's Theater, hidden in a basement speakeasy, the ghost of John St. Hellens is rumored to remain. On a damp day in fall you and your fellow historians, hired by C.E. Booth Historical Society are working with a crew searching for artifacts in the infamous underground watering hole, but then... the door slams shut and you become trapped. You look around the room. Strange writing on the wall leads you to believe that an apparition has held you hostage demanding that you have only one hour to deliver a message to the world before he ends your mortal quest. Is the ghost of St. Hellens trying to reach out to you, if so what does he want, why you?
While on a hike in the Rocky Mountains with your friends, you stumble upon a strange door built into a rocky cliff side. Curiosity strikes and you decide to see what is inside. You shimmy the door open and each of you sneaks in. Just as the last person enters, the door slams behind them. Trapping you in a dark military bunker... Rules Each player for The Bunker must be at least 13 years of age or older. Players under 18 MUST HAVE LEGAL GUARDIAN present in the room during this event to play. No exceptions. You will experience dimly lit areas and tight spaces in this game.
Step into Santa’s workshop and become a loyal toy building elf set in a dystopian artic under the command of a demanding Kris Kringle! Will you meet your toy quota or will Santa keep you locked in his workshop forever?